034rn Computer simulation and new ways of creating matched-guise techniques

Robert T Connor

Abstract


The two research innovations of computer simulations and professional actors portraying language guises in an updated matched-guise technique (MGT) make the technique more accessible to researchers and less costly. A review of the possible tools for computer animation and low-cost techniques for finding balanced bilingual guises helps in setting up future studies. Detailed explanations are given for the replication of the technique and of the advantages that these updates have on earlier matched-guise studies. During testing of the improved technique, childrens attitudes were assessed toward English, and target languages, French and Spanish, intersentential code-switches of English-Spanish and English-French, as well as Arabic and Chinese. Combining the detail of conversation analysis with the generalizability social-psychology research, the updates of computer animation and new balanced bilinguals were innovations that allowed the measurement of attitudes in more realistic situations and allowed multiple language varieties to be studied with comparable stimuli.
Keywords: bilingual education, matched guise, code-switching, language attitudes, second language acquisition
Total number of words 3598